Exercise 1
Complete the toy blocks modeling tutorial in 2.2 MM_Blocks Modeling.pdf
This is the first time getting exposed to the Bevel tool and I like how it makes boring-looking blocks look nicer with a shine on the sides. Modelling the cube, cuboid and cylinder wasn't a problem at all, it was straightforward. The real challenge is modelling a gable and the cut-out gable. Split Polygon Tool, or should I say Interactive Split Tool is pretty hard to handle because I had to be very precise, I took many tries to get it. I managed to do the cut-out gable easily with the help of the align tool using a few clicks here and there instead of using the move tool that will most probably take forever to get them aligned, I also learnt that by using Mesh > Booleans > Difference will be able to cut out the shapes accordingly and that the order of selecting it does matters, it will be impossible if I were to select the cylinder before selecting the gable.
Exercise 2
Examine the toy train below, which is made up of wooden blocks stuck together.
In Maya, create the individual blocks that make up the train, then position and rotate the blocks to create the actual train. (There’s no need to colour them, unless you want to.)
You don’t have to be exact, though you should try to get a nice bevelled effect at the edges.
Also try to use the boolean commands to cut holes in some of the blocks, eg. train windows.
After learning the basics from the block modelling, I attempted modelling the toy train. The only difficulty that I faced was the "train head" part. I had fun afterall. This is what my train looks like after putting on coats of colours.








Great job on assembling the train.
ReplyDeleteAttendance taken.