1. Translate Y = 5-6 bouncesTranslate X to become straight line:
2. Translate X = 30 units
First keyframe to last keyframe
Translate Z
3. Squash Handle
4. Rotate of ball grps
First keyframe to last keyframe
Either delete the middle points
OR
Break Tangent then press on Linear Tangents
Process
Firstly, start off my creating the ball and ground, afterwhich group the ball twice for translate and rotate. Then create squash1handle too and parent it to the group.
Next, start by adjusting the translate values and keyframing them.
Then, adjust the squash factor to a positive value to stretch the ball before it lands on the ground.
When it is on the ground, it should be squashed like that. Hence the squash factor should be a negative value.
The ball should return to its original state when it is on the peak.
When the ball is about to stop, there should not be any squash added to it because it lost the energy.
After everything is done, rotate the ball and add in lights.
And flim gate.
Final outcome of the squash & stretch:
Reflection
This exercise was though for me because I didn't understand the process of doing it initially, because I was confused by the previous exercise of keyframing everything at the start. Hence I had to redo it a lot of times before getting it right.








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