Monday, 4 July 2011

IN3D Week10 Lab2

Exercise 1a
1. Timing -> Realism -> Exaggeration
2. Keyframe (KF) : Start & Stop (min 2 KF)
3. Plan your animation

Keyframe concept is actually important because it makes everything easier.

Tweening = in-between.


Keyframes are at 1, 7, 12, 17, 21, 25, 28, 31.

Exercise 1b
Animating a heavy bowing ball

i. Create an animation chart for your chosen ball. Draw the keyframes, with squash and stretch. (How much squash and stretch would be appropriate for a bowling ball, so you think?)

ii. Create an animation using Pencil for your chosen ball (the drawings don't have to be so good - just focus on the basic animation)


Exercise 1c
Select one of your videos from Lab 1.

i. Create an animation chart for this action - you don't need to draw the human figure, but if you do for reference, stick man poses will be ok.

ii. Now try to do a rough animation of this action in Pencil.

The chosen video from Lab 1 is the first video, which is to squat down, jump as high as you can go, then land on the ground.

Chosen video:



My rough animation:


Reflection

It is fun to do simple animation like that, but I believe that it can be better if I made more frames for the accuracy. Although the stickman animation is not the same as the original video, but the idea of the squat and jump is there, as you can see there is the stretch and squash element in it.

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