Firstly, I add in the image planes to the front and side view.
Next, I created a cube and smoothen it with the smooth tool.
And I change the view to the front view and the mode to Vertex to model the head by moving the vertices.
I created more edges by inserting edge loops for the hello kitty ears to be more precise.
This is half of the head done.
And I remove the undone portion, by region selecting and deleting the faces.
I duplicate special and combine both of them together and deleted the overlapping vertices.
Moving on to the side view to position it.
Because the ears needs volume, and the length is not uniform, hence I had to pick out the vertices one by one to adjust it.
The body was created with the Pencil Curve tool and moving the vertices.
Next, I revolved it.
Using the align tool, I aligned the head and the body accordingly, to have them in the center.
For the buttons of the clothes, I created them with cylinder.
The legs are made up of cylinder and sphere, I also aligned them with the align tool.
After positioning both of the legs...
The hands are also made up of both cylinder and sphere, but I moved the vertices a little for the cylinder.
The bow is formed by putting together 3 cylinders, I did it with the top view before rotating it to fit the head.
The eyes and nose of the hello kitty are similarly created with cylinders.
For the hole detail of hello kitty clothes, I had to make the body convert from a NURBS to a Polygon.
Next, I boolean difference it, but something wasn't right, I cannot make a hole. Instead, the hole became what I got, which is not what I wanted, but I just used that portion and make it red.
Moving on the the hello kitty's whiskers, I picked out some edges from the hello kitty's head and extrude it.
This is what it looked like after extruding.
After everything is done, I used the smooth tool to smoothen out the entire model.
Lastly, I added some spotlight around.
























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