Sunday, 12 June 2011

IN3D Project1 Part1 (by Week 6)

Research

Initially I was referring to the Cowhead modeling file for the head, but I realised that there are too many sharp edges despite countless of scaling the vertices. Hence I referred to Getting Started Autodesk Maya 2011 > Polygonal Modelling > Lesson 1: Modeling a polygonal mesh from a reference image for help. In the 2nd stage: Shape, I talked about how I was going to extrude for the hello kitty ears but I did not, I moved the vertices instead which is taught in the Polygonal Modelling

Self-Critique

I think that my model is 70% alike to the actual object. For the head, there are uneven surfaces at several areas, despite the fact that it is not perfect, I still think that it is the part where I'm most satisfied with because of the amount of effort I put in for the head. It is because of the head that made me redo a lot of times. For the ribbon, I was unable to model it true to the picture and used cylinders to form it instead. For the body, I drew the curve and revolve it. I'm unsure if what I did was right, but I think the shape of the body is nice and smooth. For the legs, they are made up of cylinder and sphere, which looks pretty much like the actual object. I encountered problem while creating a boolean hole in the clothes despite converting the body from NURBS to a polygonal object.

It was pretty much a challenge to model the Hello Kitty because of the round faces, it's not as easy as just a straight line, but I feel that I have done my best in modelling it to look like the actual object.

Images



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